Culprits

I worked as a generalist on this TV series, handling a wide range of tasks — from layout and environment rebuilding to smoke simulations and blood FX. A major part of the story revolved around a robbery set in an urban area. My initial work involved recreating the street environment using LIDAR scans, and adding street extensions. Since the narrative revisited this sequence from multiple characters’ perspectives, we needed to seamlessly re-enact the aftermath of an explosion from various angles.

Production Company
PLSVFX

Software
Blender
Maya
Nuke

Responsibilities
Layout
Animation
Shading
Lighting
Smoke FX
Blood Spatter FX